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Cognizant in the News

TrainingIndustry.com: Cognizant Named Among the Top 20 Gamification Companies of 2015

Cognizant has been named to the 2015 Top 20 Gamification Companies list by TrainingIndustry.com, a leading global learning analyst. The list forms a part of TrainingIndustry.com’s mission to continually monitor the training marketplace for the best providers of gamification services/technologies in support of corporate learning and development. Selection to the list is based on criteria such as features and capabilities of the gamification products/services, company size and growth potential, quality and number of clients/users, geographic reach, and awards, recognition and competitive differentiation.

“Our second annual Top 20 Gamification Companies list showcases the companies who best integrate gaming into learning and development programs,” said Ken Taylor, President, Training Industry, Inc. “The top companies provide some of the most innovative forms of gamification in learning, whether we are discussing serious games, training simulations or any other form of structured training program.”

“Incorporating gamification into your corporate training remains a strong trend across the industry,” said Doug Harward, Chief Executive Officer, Training Industry Inc. “Those selected are incredibly in tune with their clients’ needs and goals and provide them with solutions that enhance the training experience and the employee’s retention of the new skills.”

Cognizant’s Learning and Content Practice—one of the largest integrated teams within its Digital Engagement Practice (DEP)—has been providing end-to-end learning and content solutions for over a decade to a broad range of customers worldwide. Cognizant’s learning and content services include managed learning services, learning content and technology consulting, learning modernization, learning technology transformation, learning content development, digital asset production, learning technology selection and implementation, learning analytics, learning administration, gamification, mobile enablement, learning technology support and maintenance, documentation management and digital content.