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The Educator, Australia: Cognizant’s Asia Pacific Head Says Virtual Reality is a Potential Solution to STEM Skills Shortage in Australia

“Virtual reality will allow students from Kindergarten to Year 12 to be truly immersed in their field of study,” says Jayajyoti Sengupta. “With STEM subjects in particular, it means teachers will be able to turn passive learning experiences in subjects such as biology and physics into active learning experiences.” Excerpts:

“The learning experience will be elevated and delivered more effectively through 3D graphics and 360-degree videos, greatly enhancing engagement levels.

But VR can even incentivize students to go beyond STEM towards STEAM (A for Arts), as it puts students at the center of learning and allows them to experience anything and everything first-hand.

In Australia, it’s been clearly documented that there is a skills shortage in STEM-related subjects and as such VR should be considered a potential solution to this long-running problem.

Investment in VR will assist students in understanding more complex STEM theories, ideally resulting in increased interest in these types of topics as students move from Year 12 into universities and other higher educational establishments.”

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